
#ifndef wu_ACTIVEZONE_H
#define wu_ACTIVEZONE_H

#pragma once
#include "wuSkin.h"
#include "wuBaseControl.h"

class wuActiveZone : public wuBaseControl 
{
    public:
        wuActiveZone();
        ~wuActiveZone();

		void draw(bool bCambiazo);
		void touch(vector <ofPoint> * _fingerList);

		vector <ofPoint> touchPts;
};
#endif

